Oct 26, 2010, 05:10 PM // 17:10
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#21
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Krytan Explorer
Join Date: Jan 2008
Location: Southeast, USA
Profession: N/
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The thing is, adding a new outpost isn't going to make people want to play those missions is it?
I understand the whole "O look! I'll go do that since I'm bored!" but...I don't think it will work that way for missions/quests that people don't want to do in the first place. Like you said - there are only a few missions/quests that people really want to bother doing. Changing where the players are standing isn't going to make them want to do those challenges.
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Oct 26, 2010, 05:27 PM // 17:27
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#22
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Flaming Turtles [FT]
Profession: E/R
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It will be good for people that have say 5 missions they need to complete or do bonuses on. Instead of being forced to roll the dice on which mission outpost to go to they can go to embark and have a better chance at finding a group for one of their missions.
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Oct 26, 2010, 05:31 PM // 17:31
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#23
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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While I see that it could make the other trading hubs somewhat empty some of the time I still think its a good idea.
Whether your trading looking for other players to farm do missions etc this becomes the central point for all of that.
Instead of trying to trade in LA then if unsuccessful moving to Kamadon and so on you can do in one place instead of 3 or 4.
If you move the zeishen quest markers there that makes it even better since you can take the quest form the party and jump right in.
Instead of Temple of Balthazar to one of 3 map points then another jump to the mission start point.
When festivals come round this center becomes the haven for those not taking part.
All those that spend festivals afk, chilling out setting off fireworks etc are in Kamadan Lions arch and so on.
Those wanting to avoid all of that can get on with their game in Embark Beach.
I cannot say 100% this will be a great improvement but I think it will.
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Oct 26, 2010, 05:34 PM // 17:34
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#24
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Jungle Guide
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Because it saves time and satisfies the people who still have a hard on for pugs and hate heroes. At this late stage of the game, if you couldn't think of these already you're an idiot.
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Oct 26, 2010, 05:39 PM // 17:39
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#25
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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90% of mission outposts are empty most of the time. Hell, 90% of outposts period have very few people ever in them. With this, though, say someone is looking for help with or a group for a specific mission. If there's no one in the actual outpost, yes, then they're SOL. But looking for people in Embark means that you might find people who weren't intending to do that mission but decide to do so anyway. I don't see how that's an issue.
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Oct 26, 2010, 05:41 PM // 17:41
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#26
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Wilds Pathfinder
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Quote:
Making the process of finding other people for content easier is something we aim to fix – not just for the War in Kryta, but for Guild Wars overall, To these ends, we’re going to be adding Embark Beach—a new Zaishen outpost that will allow players to travel to all Mission outposts (that they are eligible for!) from a single location. So if you’re looking to find something to do or someone to help you out, you just have to check one convenient location. Embark Beach will be included in an upcoming feature build containing some improvements for the game. Source
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Thats all I know about it. Sounds like it will only take you to the mission outpost, not directly in to the mission. I hope they also add the ability to travel to major cities, so things like runners, quests, SCs, VQ, and ZB/ZM parties can also get where they need to go w/o too much hassle.
I'm on the fence about trading in Embark Beach. With dozens and dozens of people trying to form parties, that would make a huge party search menu to sift through. But, its not like there isnt a clear distinction between Trade and Mission searches. The lag issue has been brought up. Would it really be that bad? really? Ultimately we need an auction house or seperate trading outpost, but thats another story. And its already something they are working on(for GW2 :P).
Overall, I think it will be a good tool for people that like/need to pug.
Quote:
Originally Posted by gremlin
If you move the zeishen quest markers there that makes it even better since you can take the quest form the party and jump right in.
Instead of Temple of Balthazar to one of 3 map points then another jump to the mission start point.
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Thats a good point I forgot to mention in my post. They dont even need to be moved, just a copy of them would be nice. Actually, just add everything GtoB has. If were talking convenience, lets get serious. :P
Also, I hope they make sure Embark Beach is a very large outpost. Asthetically, theres nothing worse than a small cluttered outpost. Adding landscape elements of Fishermans Heaven, Gadds Encampment, and Zaishen Menagerie would be nice.
Last edited by NerfHerder; Oct 26, 2010 at 06:08 PM // 18:08..
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Oct 26, 2010, 05:51 PM // 17:51
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#27
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Ascalonian Squire
Join Date: Jul 2008
Profession: Mo/A
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OP is obviously trolling. Good joke.
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Oct 26, 2010, 06:02 PM // 18:02
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#28
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Because the order in which these missions will be done is irrelevant really. I'm finishing my Tyrian Guardian title, and have 3 missions left. If I go to the missions seperately I'm unlikely to see anyone. But if people need, for example, 10 missions for the same title, but don't mind where they start, we can group providing our missions overlap.
The reason you can find a group for BLA is because it is a one-off (rather than there being 25 individual missions in Tyria), it is new content, it's 'difficult' and because the reward gets you very close to an Opp weapon which you can sell to the right buyer for around 20e.
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Oct 26, 2010, 06:06 PM // 18:06
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#29
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Lion's Arch Merchant
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Quote:
Originally Posted by Spookii
The thing is, adding a new outpost isn't going to make people want to play those missions is it?
I understand the whole "O look! I'll go do that since I'm bored!" but...I don't think it will work that way for missions/quests that people don't want to do in the first place. Like you said - there are only a few missions/quests that people really want to bother doing. Changing where the players are standing isn't going to make them want to do those challenges.
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I think that adding this outpost will help me play missions as there may be other people out there with the same needs I have and you won't have to dig through several outposts to find them. Depending on how they design it, it could be an epic fail or it could help revive the PUG experience only time will tell but I like the concept and think it is good for the game.
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Oct 26, 2010, 06:15 PM // 18:15
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#30
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by c r e s t
OP is obviously trolling. Good joke.
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Or is it possible that the OP is mentally challenged?
Either way, Embark Beach is a good idea because, if players have even half a brain, they can figure out that it's good to be able to go to an outpost where all the missions/bonuses/dungeons/farming areas/etc. are but a "click" away, and everyone will gather there to search for others needing or wanting the same mission/bonus/dungeon/farming areas/etc.. If you haven't half a brain though, you may never realize this fact, and hence, you'll open more threads like these asking "why something good is... well, good?".
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Oct 26, 2010, 06:42 PM // 18:42
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#31
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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I kinda understand this. Lets say u wanna fill ur empty dungeon book. In the current format u have to go to Vlox or the Charr place to LF a SPECIFIC dungeon.
But in the new format, u will see groups for all the dungeon, u don't care doing which first so u can hop on the largest one.
Same when u are VQing or doing mission for title.
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Oct 26, 2010, 06:43 PM // 18:43
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#32
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Ascalonian Squire
Join Date: Oct 2010
Guild: Faint Luminance [FL]
Profession: R/Rt
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i think this is a great idea considering alot of outposts stay desserted. i think it would be cool to have another Major city like kamadan/La
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Oct 26, 2010, 06:51 PM // 18:51
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#33
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Academy Page
Join Date: Oct 2006
Guild: [eyes]
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If we are getting 7 hero parties they shouldn't bother with this. Give us something else since anything thats so hard you can't do it without 7 heros is gonna have people there anyway
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Oct 26, 2010, 06:59 PM // 18:59
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#34
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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Quote:
Originally Posted by Kydd
Give us something else since anything thats so hard you can't do it without 7 heros is gonna have people there anyway
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like? UW HM? Frostmaw HM? Deep HM? Urgoz HM?
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Oct 26, 2010, 07:11 PM // 19:11
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#35
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Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
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The success or failure of embark beach will all depend how the players use it.. A advantage i see now is helpful players need not go to different outposts to find someone to help... I am not to worried about trade being there... if people wanted a universal trade area they would be using GToB.
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Oct 26, 2010, 07:33 PM // 19:33
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#36
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Ascalonian Squire
Join Date: Jun 2009
Guild: Ordo Assassinorum
Profession: R/Rt
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I have mixed feelings about it too. It adds the minimal amount of convenience to an already effective map travel. The reason people dont play together is because they can just as easily hero/hench everything and would RATHER hero/hench everything. Not because 'the towns are empty'. Thats WHY the towns are empty. And now theyre about to add 7 hero support for teams. Most player-built teams are done with guild members, using teams usually formed in their respective Guild Halls. It's purely optimism that makes me hope that maybe embark beach will encourage team play by putting a lot of people in one place. And there is also the issue mentioned a few times of trade chat. Removing trade would be a great idea except for the fact that in outposts where they DO have it people are still inclined to sell things in the local channel. Take trade chat out and even the normally 'law abiding' members of GW society will have no choice but to spam their unwanted things in local.
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Oct 26, 2010, 07:58 PM // 19:58
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#37
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Krytan Explorer
Join Date: Jan 2008
Location: Southeast, USA
Profession: N/
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Not trolling or mentally challenged. <.< It's a legitimate concern and several people have already said they share my feelings.
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Oct 26, 2010, 08:09 PM // 20:09
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#38
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by Spookii
Not trolling or mentally challenged. <.< It's a legitimate concern and several people have already said they share my feelings.
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What is there to be concerned about? Anet's creating a place where you can possibly group with others, and instantly access all mission areas, farm areas, etc.. What's negative about that? The fact that players aren't partying up in the perspective towns? Do you not see how things currently are? Everyone is spread thin! You might be happy with this configuration, but I'm sure a lot of other players would rather be able to meet in one central location, party up, select an area, and click "enter [insert objective]". You do have the choice of sticking to your beliefs even after Embark Beach is implemented. Good luck trying to find other players unless you had a 7-hero party in mind, in which case location makes no difference.
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Oct 26, 2010, 08:23 PM // 20:23
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#39
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Ascalonian Squire
Join Date: May 2008
Guild: what
Profession: N/Me
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Embark Beach will have a useful purpose for my grouping because of the following:
Day 1:
I go to Great Temple and take Zaishen Bounty and Zaishen Mission; also I need to finish Elona Reach HM. Zaishen Bounty is completed but I have to delay Zaishen Mission for next time.
Snooki goes to Great Temple and takes Zaishen Bounty and Zaishen Mission; also needs Elona Reach HM. Snooki finished Zaishen Bounty and could not finish Zaishen Mission.
Day 2:
I go to Embark Beach and look for groups doing Elona Reach HM or Zaishen Mission from Day 1.
Snooki goes to Embark Beach and looks for groups doing Elona Reach HM or Zaishen Mission from Day 1.
The result is both players can search for both missions they want from one central location; as opposed to jumping back and forth between two outposts to look for groups.
Sorry for the gory details, however this is just one of the scenarios where Embark Beach gets two thumbs up from me.
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Oct 26, 2010, 08:31 PM // 20:31
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#40
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Krytan Explorer
Join Date: Jan 2008
Location: Southeast, USA
Profession: N/
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Quote:
Originally Posted by Sirius Bsns
What is there to be concerned about? Anet's creating a place where you can possibly group with others, and instantly access all mission areas, farm areas, etc.. What's negative about that? The fact that players aren't partying up in the perspective towns? Do you not see how things currently are? Everyone is spread thin! You might be happy with this configuration, but I'm sure a lot of other players would rather be able to meet in one central location, party up, select an area, and click "enter [insert objective]". You do have the choice of sticking to your beliefs even after Embark Beach is implemented. Good luck trying to find other players unless you had a 7-hero party in mind, in which case location makes no difference.
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Did you not read any of the previous posts?
I've said more than once that I didn't think about it being useful in GW2 when the population is more likely to be even more spread out than it is now, but my worry still stands for before GW2 is released.
There are some people (like myself) who still enjoy being able to walk around the world and party with people in outposts for missions. And despite what everyone else says, you can still find groups. I do it a lot.
I just saw no reason to add a single outpost that would only promote clutter, lag, and even more of a desolate world. Other than the fact that you might see someone doing a mission and think "Hey, I'll do this because I'm bored" why would you need a central outpost to LFG?
I'm just repeating my previous posts for someone who obviously didn't bother to read.
@Samberum
I can see how that would be useful, to get more than one mission out of the way. I suppose I'm simply seeing it through my eyes, and I'm someone that would give up convenience for immersion in a game. I'd rather go back to when you can walk around in a town and actually feel like you're in that area versus a control room where you whoosh yourself and a party to get the job done. It seems like with Embark Beach, we'll no longer have that option because no one will really want to stand around a town - not many people still see the game that way.
Last edited by Spookii; Oct 26, 2010 at 08:35 PM // 20:35..
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